All games shown on this page are designed to support the Samsung SPH-A920. Every game you see is available for download via the web to your computer or via WAP download directly to your Samsung SPH-A920 phone.
7.8 - Sigmore Mines n3cro from ontario, canada - November 8, 2008
8.4 - Guitar Trainer Al from cochrane,canada - June 15, 2008
9 - 1941: Frozen Front jhon from peru - June 1, 2008
muy bueno
7.2 - Rubix Redux mason from la rqunnta - May 25, 2008
fun, however no sound?
8 - Dope Wars ZX guneet from pg canada - February 22, 2008
Should set different difficulty levels. different number of days
6.8 - Dope Wars ZX kc from new zealand - February 20, 2008
cool
8 - 3D Attack Chopper will from pittsburgh, pa usa - October 19, 2007
addictive
9.4 - Its' Blackjack! winstigator from san diego, i think we're part of Mexico now - September 19, 2007
May be one of the most elegant pieces of software ever written for it's size. does everything like vegas on a table with cards i can see with one thumb and no delays for anything. props dudes
5.4 - ASQUARE pSiberman from Florida, USA - August 28, 2007
It's difficult to see any point to the game. There is no usable help; nothing explains the few various "events" that occur during play. There's much potential in the game; it's just not developed or explained. Even so, it has addictive qualities even if it seems pointless - much like playing with bubble-wrap.
8.2 - "Zelda (beta 2)" Donald from Christchurch, New Zealand - August 24, 2007
great game best ive played on mobile, keep up the good work
5.2 - M-Shift pSiberman from Tampa, FL, USA - July 29, 2007
This game offers no clue as to objective or goal. And there's no help to be found. While a little intuition leads to some game action, the action seems pointless.
6 - Sameness pSiberman from florida - June 19, 2007
Scores are illegible (overwritten), yet somehow, it has an addiction factor...
7.4 - 5ud0ku psy from Florida, USA - May 29, 2007
no sound, Ok, graphics? It's Sudoku!
7 - "AgeOfDragons" N3cro from ontario canada - May 22, 2007
gd game. not enuf levels tho.
7.2 - "Zelda (beta 2)" stephen from ontario canada - May 21, 2007
6.8 - Sigmore Mines caleb from - May 19, 2007
5.4 - Knights Adam from London, Canada - March 17, 2007
Standard platformer, only runs slower.
Graphics are nice and colorful, but there is a framerate display in the corner all the time, reminding me that I am only getting 8 fps. This game runs slow. If it ran at maybe 2x the framerate, the speeds would probably seem right.
There are glitches in the graphics on my phone, where anything that hits my or I pick up turns into a white square. Also, the hit detection while walking is a bit wacky, and I could grab a gold coin because my player couldn't get close enough to it, even though it was right beside me with a wall on the other side(not between).
My phone is quite capable, and should be able to achieve a playable framerate on this kind of game. I hope a faster version comes out to try later.
4.6 - Zombie Buster Adam from London, Canada - March 17, 2007
You hit "fire" if it's a zombie behind the door, do nothing if it's a friend. That's it.
This has to be the most basic game ever created. The visuals are nice, but it's far too simple to make you want to play it more than once.
Maybe if it had online scoring or something it'd give you bragging rights for being the best at not clicking fire on your friends.
1.8 - "Doom" Jimmy from US - March 3, 2007
Game is barely functional. You can't move and shoot, and when you're moving its about half a frame a second.
Terrible game.
6.2 - Dope Wars ZX Jeremiah from sanford, fl usa - February 19, 2007
need more days to pay back the money
4 - Bomber mr.z from - January 26, 2007
too slow
9.2 - "Attack Paddle" Adam from London, Canada - November 21, 2006
Break the bricks by hitting balls with your paddle. Same idea as breakout/arkanoid, only 1000x better.
Gameplay is top-notch. I get an ultra-smooth framerate on all 3 of my phones: Sanyo SCP-2300, Samsung SPH-A920, and Nokia 6103.
When you start a game you get to choose how many balls you start with, how big the paddle is, what level you start on , and how many balls you launch at once(multi-launch). You have to get the upgrades by making them in the FACTORY screen using the bricks you destroy! Every time you play this game you can make an upgrade! I havn't even seen half of the levels yet, even with 3 hours logged of play time.
You get rewards for reaching milestones on virtually any statistic you can think of! Just a few examples from the REWARDS screen: Reach 75,000,000 total points for all games combined to get +10 on you multi-launch. Another one: Get the bonus for not losing any balls in a level 20 times (all games combined)and you get +15 on you choice of starting levels.
The scoring system is really cool as well. When you finish a level you get bonus points based on a pile of statistics you generate while you played. You get base points for things like the number of powerups you grabbed , and multipliers for things like how high you climbed in the level, most bricks destroyed in one paddle hit etc. Also there are special bonus multipliers for not loosing any balls, and not missing any bricks or powerups.
A lot of the levels are actually even taller than the screen on my phone, and you can climb the paddle up the level by pushing up if you clear the bricks that are at the bottom. This is pretty cool, since I've never seen this in any other brick game before.
Powerups fall out of the bricks sometimes and you grab 'em with the paddle. This is pretty standard, except, you get a lot of "split" powerups. When you get a few "split"s in a row, you can start a cascade of falling powerups and end up with dozens of balls bouncing around the level, and STILL have smooth gameplay!
Controls are the best of any brick-breaker by a mile. Go into the GARAGE screen and everything is customizable: how fast the paddle moves, how fast it slows down, how fast you can change direction, and how much spin get put onto the ball if you hit it while moving. You can even choose between pong style and arkanoid style for how the paddle bounces the balls back.
Graphics are super colorful and there is a nice flash on each brick when it gets hit. The bricks show damage by getting flatter with every hit, so you know which bricks take more hits than the others, since the tough ones are taller. The amazing smooth framerate really makes the game look amazing while you play. Even with 10 balls on the screen it doesn't slow down.
No sound, but who really cares? I gave it a 6 on sound, which is what I give all games that don't have it. Any games with sound, I ALWAYS end up disabling it, so having bad sound woould always be worse than no sound.
Play it now, best game ever.
7 - Baboon's Sudoku Adam from London, Canada - November 3, 2006
Fully functional Sudoku.
Gameplay: The game works fine on my Samsung A920(176x220), but doesn't work at all on my Sanyo SCP-2300 (128x96). Click a grid square, press a number.
Graphics: It's sudoku, so you can't really expect much from the graphics. The numbers are easy to read.
Sound: No sound. Don't really need it anyway.
Features: Has the features that you'd expect from all video-game sudoku's. Show errors, reset, undo.
Fun: It's sudoku. Love it or hate it.
Gripes: Only has a few levels. The 'buy' option just produced a 404 error on my phone. Not that I would actually pay money for sudoku boards though. I'll treat this like a shareware version, since you have to BUY more levels after the first few.
7.8 - Brik-Link Adam from Canada - November 2, 2006
Connect a pipe from the left side to the right using the falling bricks.
Cool idea, and works fairly well.
Controls work perfectly, though I don't see any labels for my soft-keys. Up-down-left-right move the bricks, fire rotates.
Online score tracking is always a nice feature.
If you stack your bricks up near the top, it becomes impossible to move your block passed a tall tower of bricks, since your brick starts entirely in the play area, instead of above it like in tetris. I would also like some kind of instant-drop, like in tetris. Seems a little slow, even when holding down.
I like the graphics a lot, they are clear, colorful and there is a nice chain-reaction of explosions when you complete the pipe.
7.8 - "Paper Airplane" Adam from Canada - November 2, 2006
Avoid everything.
This game is fun. I really enjoyed this game, but it's only the evaluation version! It's only got one level, then it asks you to go to a website to get the full game.
Controls work really well, just hold fire to tilt up, let go to tilt down.
Runs really well on my Samsung A920. The graphics aren't anything special, but they don't distract you from the fast-paced gameplay either.
I'd rate it higher if it was the full game!
6.2 - "Mobile Soccer" Adam from Canada - November 2, 2006
1 on 1 soccer.
You are faster than the computer, and all you need to do is run passed it once to get the ball. You'll never loose.
I don't think I could play it long enough to finish an entire game, since it would probably take 10 minutes at least(just the first half?), and the score would be 30 to nothing.
The controls work, and I never had any trouble stealing the ball from the computer. I like the way it works, but it's too bad it's 1-on-1 only. It would be nice to be able to use one hand, but since the '7' button shoots the ball, and the direction pad moves, you need both hands.
None of the menu options worked except to start the game.
6.6 - "Jamtris" Adam from Canada - November 2, 2006
Very basic tetris clone.
The controls work, and the blocks are colorful.
I wish it had a ghost (at landing area for brick) or background to help you determine where your blocks will land if you press fire.
When I pause the game, and resume, it gets messed up and clears all the bricks or I end up "Game Over".
Some animation when you clear a line(s) would be nice too.
Overall it works, but it's nothing special.
6.4 - "Doom" Adam from Canada - November 2, 2006
It's more like a Wolf-3D clone. That's not really a bad thing, since it's one of my favorite games from back in the 90's though.
The game runs rather slowly on my phone, which is a Samsung A920, and quite powerful. The controls almost work, I have to let go and push again if I hit more than one button at a time. Also, the game doesn't fill the screen on my phone (176x220).
I like the rumble when shots are fired, but there's not much in the way of sound. I don't like having sound in my phone games anyway though.
Overall, I don't know if FPS games really work all that well if they don't have a solid framerate. I think that in order to control properly, you'd need to have a little momentum in your movement, so that you could turn while moving and firing at the same time.
4 - "Mobile Fighter" Adam from Canada - November 2, 2006
It stops working after 60 seconds and tells you to put in a code. Need 2 hands to play.
10 - "3D Attack Chopper FULL GAME" Mason from Canada - November 2, 2006
Cool!
7.4 - "Jamtris" bob from gboro - October 19, 2006
cool
5 - Asteroids adam from london, ontario, canada - October 9, 2006
turning is slow. asteroids just seems hard to play on cell phones
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